X is the chance of devouring a corpse each month. This monster can reproduce quickly by devouring corpses. Units with this ability cast their spells quickly and have a doubled chance of being able to cast spells when engaged in melee combat. The value of this ability indicates the damage value applied to displaced units. Smaller units at that location will be displaced when the unit emerges. This unit will travel underground and reappear anywhere on the battle ground. This unit will regain Hit Points every month located in a cold place.Ĭold Resistance (x) means Cold damage is reduced by x%.ĭouble damage from cold. This unit gets -1 strength in snowy locations. Immune to charm and enslavement attacks, and won't switch sides from confusionĪny enemy attacking this unit in melee will suffer some armor negating cold damage unless immune to cold damage. Any enemy within 3 squares must pass a morale check vs 1d9 fear damage every combat round or flee. The unit strikes terror into the hearts of enemies. Any adjacent enemy must pass a morale check vs 1d7 fear damage every combat round or flee. The unit strikes fear into the hearts of enemies. Any enemy within 2 squares must pass a morale check vs 1d8 fear damage every combat round or flee. The unit strikes dread into the hearts of enemies. This unit will take damage if trying to pass a river, even if using a sturdy bridge. The bonus (+x) is the penalty to the MR check. (icon: candelabra)Īny enemy damaging this unit must succeed in a MR check or suffer the damage himself while the target is unharmed. The particulars of the bonus depend on the degree of divine favor of their god. (icon: berserking warrior)īlessed units gain a bonus to their combat abilities when a spell of blessing is cast on them. Negative Hit Points cannot exceed 20% of the normal maximum number of Hit Points. Going berserk grants a +1 strength bonus, a +10 morale bonus and the ability to continue fighting event with negative Hit Points. (icon: rearing lancer)Ī unit with the berserker ability will go berserk if it is hit in combat. (icon: a broken heart.)īattle Fast units move twice on the battlefield every combat round. Most banished units will return to their home plane when they are banished, but some lesser undead will be destroyed instead.īattle afflictions are permanent injuries and disabilities that the unit has suffered as a result of being wounded in combat. (icon: open blue eye with white pupil)Īll demons and undead beings can be affected by banishment while they are away from their home plane. (icon: halo)Ģ0% chance to miss each attack. (icon: a blue pentagram circumscribed within a circle)Īwe (+x) means enemy units attacking this unit in melee must pass a morale check (with a penalty of x) in order to successfully land an attack. The sleeping unit will also wake up if it is hit and damaged. The unit has a 5 percent chance to wake up each combat round. (icon: sword diagonally over a red standard) The value of the air shield is the chance of blowing away an incoming projectile so that it misses its target.Įvery unit in the same army receives +1 experience point per month. The shield of air can deflect standard missle attacks like arrows and javelins, but it will not affect spells or siege engine missles. A value of 100 or more means that the unit is totally immune to acid damage.
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